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Главная » Игры » Стратегии »


100% Orange Juice v2.8.2 - игра с ключом и всеми DLC

100% Orange Juice


Страница в Steam / Размер: 2.07 GB


Скачать: 100% Orange Juice релиз от PLAZA - полная версия игры с ключом/кряком и бесплатно для вас
Обновление 2.8 / Обновление 2.8.2


+4
4-03-2020, 22:57
Автор: RuFull

Ваше мнение:
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Комментарии (8)
  1. RuFull
    Группа: Администраторы
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    Написал: RuFull (4 марта 2020 22:57) Сообщение #8
    2.8.2:
    100% Orange Juice - versioned hotfix live (4/3/2020)
    Fixed a lobby graphic issue / crash if full-color textures option was disabled.
    Fixed M10 Robo: Attack/Defense/Evasion down effects lasting 3 chapters instead of 2 as indicated on the card.
    Updated game info credits.
    Fixed players being unable to use "Evil Mastermind" while carrying no trap cards and standing on a panel with a "Rbit Hobby Shop" trap set on it.
    Fixed a bug that was making "Do Pirates Fly in the Sky?" and "Plushie Master" unable to replace any set "Rbit Hobby Shop" traps.
    Fixed players under the effects of playground Joker still using up stars when playing Tactical Retreat and Another Ultimate Weapon.
    Fixed Poppo Galaxy, Poppo Tax, Robo Tax and Poppo Universe highlighting extra field panels that were unaffected by the ability.
    Fixed a disco effect that was made with old panel highlights that weren't reset properly.

    100% Orange Juice - versioned hotfix live (2/3/2020)
    Suguri (46 Billion Years) no longer lends her awesome damage-doubling powers to other characters.

    100% Orange Juice - version 2.8.2 live (1/3/2020)
    Changes:
    Added support for game invites from Steam and Discord.
    Added a Config option to disable Rich Presence.
    The cosmetic screen text buttons have been updated with cute new icons.
    Glasses are now separate cosmetic category, so you can equip glasses and other accessories together!
    Game invites will be joined automatically from the menu screen.
    A pending invite popup is shown in shop/user info screen, which can be cancelled at any time.
    Players' Steam avatars are now shown on the lobby screen.
    Updated the visuals on one of the new emotes.
    Fixed the chat log being cleared after finishing a game.

    100% Orange Juice - versioned hotfix live (17/2/2020)
    Fixed crashy-crashy.

    100% Orange Juice - version 2.8.1 now live (17/2/2020)
    Changes:
    Added school uniform costume for regular Aru. (Unlocks automatically on Main Menu if you have already cleared the event).
    Updated Co-op Support role A.I. to revive teammates more often when passing next to them if players have more stars available.
    Made minigame Joker's effect work the same as the Co-op mixer Joker's effect.
    Added an orbiting icon for minigame Joker effect.
    Made Track the Card guarantee at least one positive prize to spawn at the start of the minigame.
    Made Poppo Reverse, Poppo Dice and Poppo Frostwalker show the correct effect duration in player info plates.
    Changed the DAMAGE message to no longer cap the number at player HP. The damage dealt is still the same, but you'll be able to tell that Big Bang Bell really really hurt.
    Added display of plus/minus damage to combat stat plate.
    Made Protect's Shield effect appear in battle when the unit has a Protect effect active instead of a damage reduction effect.
    Made Star Devourer's additional damage passive effect display on the combat stat plate.
    Updated Co-op's Mixers timer format to match the existing Daily Challenges timer format.
    Added chapter duration display for Mixers in effect to the in-game info plate.
    Made minigames stop the public lobby idle timer.
    Added built-in idle timers to Match 2 and Track the Card.
    Made players get the NoName prize from Match 2 if they match the pair regardless of whether it was the last pair matched or not.

    Fixes:
    Fixed graphical issues with Alte's school uniform when using her Halloween 2016 tennis player accessory.
    Fixed a 4-legged Marc.
    Fixed black unit color unlock not showing up properly on Results screen.
    Fixed issue with chat typing window staying open between lobby changes.
    Fixed issue with shop exit button not being highlighted when hovered.
    Fixed Bloodlust's damage being affected by some damage reduction effects.
    Fixed Special Stage letting players still use cards in battle.
    Fixed Poppo the Snatcher giving the player carrying the card more stars than the amount of stars the player affected by it lost.
    Fixed Match 2 minigame only creating instances with 12 cards in it.
    Fixed cards created with Reproduction of Records displaying the wrong base cost if there's other active effects that affect the reproduced card's usage cost.
    Added missing Spanish translation for School Crashers story.

    Balance:
    NoName now gives wins and stars when he would be KO'd out of battle with effects that reward the user with such. New unit card description: "If KO'd, turn into NoName (Head) instead. Give no stars or Wins if KO'd in battle."

    While a minor change, this affects some head to head match-ups significantly. Originally NoName was vulnerable to all such effects (x16 Big Rocket, Air Strike, etc), but in version 1.19 he was changed to turn into pot form instead of KO when KO'd out of combat also, in order to make him more possible to actually KO for real. This had the side effect of giving him unnecessary extra immunity to some card/unit effects, and we're now rectifying that.

    Очень приятно, Царь!
  2. RuFull
    Группа: Администраторы
    Комментариев: 183 785
    Регистрация: 30.09.2009
    Звание:
    Написал: RuFull (11 февраля 2020 05:22) Сообщение #7
    Update v2.8:
    School Crashers/Playground:
    Added new minigame to Playground: Poppo Shooting, where the goal is to throw darts and break balloons with rewards inside. Match 3 rewards and it's yours - fail and you get punished!
    Addded new minigame to Playground: Poppo March, in which a flood of Poppo march across your screen in various costumes. Identify the 3 correct Poppo and click on them before they run away!
    Added 3 new rewards/penalties to the Playground minigames: Draw 2 (Draw 2 cards), Joker (Effect Duration: 1 Chapter - cards can be played as though they were Lvl 1 and had 0 base cost), Drop (Lose Lvl x 6 stars.)
    Added new rewards to School Crashers.
    Playground can now be fast forwarded in single player like the rest of the game.
    Event progression for School Crashers has been made faster since the first time.

    Chat update:
    The Chat UI has been reworked with new size and opacity settings, as well as buttons for deleting all chat messages and to toggle chat fade.
    Chat now supports emotes! Everyone has a basic emote set to start with.
    A new Gachapon machine can be found in the Arcade: for 30 Oranges you will receive a random new emote (no duplicates)!
    The emotes can also be unlocked individually from the Shop's new Emotes section for 45 ('generic emotes') or 75 Oranges (newly drawn emotes) each.
    All chat members can now be muted and unmuted with a click (this setting is individual; only you don't hear that player).

    Other changes:
    Lobby name and password can now be changed from the lobby screen itself at will! Game Speed option is also saved if you change it on the lobby screen.
    Added a lobby option for CPU units to skip minigames.
    Your Game Speed option is now saved if you change it during a match.
    Poppo stole the balloons.
    Lowered the cost of Regular Crate (poses) from 40 to 30 Oranges, and Premium Crate (hairs) from 50 to 40 Oranges.

    This is mainly a quality of life update with some features that we've already worked on for months between content updates. The chat update has been on our to-do list for a long time, and we've collected highly requested features for it. Hopefully it'll now offer much greater flexibility for the users' chat experience. The Gachapon machine in the Arcade is visually based on the actual gachapon machines commonly seen in Japanese arcades, and after quite some deliberation we ended up making the chat emoji non-tradable (despite Steam precedent) and unique with an Orange cost due to a few reasons: their volume, which might make trading them through Steam cumbersome, and because we wanted to give those players who already had everything more use out of their Oranges. Since the emotes aren't tradable and there's a lot of them, it could be frustrating if there's a specific one the player wanted, so we decided to also make them all purchasable separately in the Shop. At the same time, we significantly lowered the Orange cost for purchasing previous Orange crates to make it easier for new players to acquire all content.

    Fixes:
    Fixed game speed not updating properly when changing the setting in a lobby's waiting screen.
    Fixed Normal mode Golden Egg's effect not activating immediately after activating the trap card if it was placed on top of a Bonus or Drop panel.
    Fixed Shield Counter's damage being affected by Metallic Monocoque.
    Fixed Invisible Bomb's damage being affected by Metallic Monocoque.
    Fixed Star Breaker being able to clear Star normas and Sham & Sora (Cuties) being able to clear Win normas in Co-op.
    Fixed Star Breaker not playing a voice when clearing a norma in Co-op.
    Fixed Tomomo (Sweet Eater) not turning back to her original form after being KO'd while having Extend stocked, and being revived by another player.
    Fixed Mix Phenomenon showing infinite duration instead of 3 chapters.
    Fixed some character hairs showing up when using a Kigurumi accessory paired with a school uniform unit color

    Очень приятно, Царь!
  3. RuFull
    Группа: Администраторы
    Комментариев: 183 785
    Регистрация: 30.09.2009
    Звание:
    Написал: RuFull (21 декабря 2019 09:00) Сообщение #6
    Добавлена версия с новым дополнением Old Guardian Pack
    Очень приятно, Царь!
  4. RuFull
    Группа: Администраторы
    Комментариев: 183 785
    Регистрация: 30.09.2009
    Звание:
    Написал: RuFull (2 декабря 2019 04:38) Сообщение #5
    Добавлена версия 2.6.1
    Очень приятно, Царь!
  5. RuFull
    Группа: Администраторы
    Комментариев: 183 785
    Регистрация: 30.09.2009
    Звание:
    Написал: RuFull (15 августа 2019 05:39) Сообщение #4
    2.3
    Arcade has been updated with a new look.
    Summer Pet Machine added to the Arcade with summer-themed pets.
    Vending machine can now be found in the Arcade, allows purchasing consumable items for 20 oranges.
    A total of 15 new pets added to the Pet Catcher and Summer Pet Catcher. Common and Uncommon items pools are shared between the machines.
    A one-time bonus of 15 Arcade Tokens is given to all players upon logging in for checking out the new pet catcher.
    Pet Exchange has been upgraded with a cool new animation.
    Added new challenges for playing specific card types + dealing/healing damage.
    A new panel type, Damage Panel, has been added to the game (deals 1 damage to players who stop on it).
    Fixed CPUs considering the original panel type instead of the current panel type when choosing where to move.
    Adjusted some CPU panel preferences.
    Made CPUs favor landing on boss panels if the boss is on low HP.
    Fixed Slime pet lacking some visual flair it was supposed to have.
    Fixed Special Stage effect preview not being removed on KO.
    Co-op
    Big the Jonathan is now back in the Beach Party event rerun (with a reduced global goal), and will remain as a permanent co-op boss.
    Fixed Nico being able to use Banned for Life in co-op with it activating its effects.
    Fixed being able to target players with Stealth On! or Special Stage stocked with boost cards in Co-op.
    Dealer role can now be unlocked by reaching level 10 as Supporter.

    Очень приятно, Царь!
  6. RuFull
    Группа: Администраторы
    Комментариев: 183 785
    Регистрация: 30.09.2009
    Звание:
    Написал: RuFull (16 июля 2019 06:07) Сообщение #3
    2.2
    Co-op
    A new co-op boss, Summer Beast, is available to fight. Difficulties up to Extreme are initially available.
    3 new co-op fields added: Pudding Chase CO, Treasure Island CO, Treasure Island CO (Night).
    Changed how battle priority works in co-op:
    -Bosses no longer have Advantage in all battles but will go second if challenged by a player in any role.
    -Boss will go first if players land on a Boss panel.
    -Advantage 1 now lets player go first if attacked by the boss on the field (directly or through abilities).
    -Advantage 2 now lets player always go first against a boss (including Boss panels).
    Lowered down the announced boss card hover to be able to look at the whole card art without being interrupted by the player cursor.
    Adjusted EXP gained from co-op match losses to scale with difficulty (you can now earn up to 80% of the EXP you would receive on a win on the same difficulty).
    Fixed Norma completion challenges not working correctly in co-op.

    Очень приятно, Царь!
  7. RuFull
    Группа: Администраторы
    Комментариев: 183 785
    Регистрация: 30.09.2009
    Звание:
    Написал: RuFull (26 июня 2019 06:06) Сообщение #2
    Вышло новое дополнение Sora & Sham
    Очень приятно, Царь!
  8. RuFull
    Группа: Администраторы
    Комментариев: 183 785
    Регистрация: 30.09.2009
    Звание:
    Написал: RuFull (7 июня 2018 11:43) Сообщение #1
    Добавлено новое DLC Tsih & Tequila

    Добавил рип версию, кому лень качать гигабайт может скачать 383  мегабайта 
    Очень приятно, Царь!
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